The trailer of the video game Call of Duty : Black Ops III depicts a future where the merging of humans and robots profoundly alters social order as well as the worlds of sports, medicine and warfare. Is this another case of predictive programming?
Call of Duty is an insanely popular video game franchise that sold well over 100 millions copies in the past ten years. The promotional material surrounding the latest installment of the series, entitled Black Ops III, places the game in a futuristic context where transhumanism is widespread and somewhat out of control. Here’s the trailer.
As you can see, this trailer is less about Call of Duty than it is about the future of transhumanism. It is about the creation of a “hybrid” breed of humans, their integration in various fields of human activity, the change of legislation to protect their rights, the creation of a new luxury market selling transhumanist enhancements to the rich and, of course, the creation of weaponized robot-humans to be used by the military.
The technology behind electronic tattoos has been in development for years, and its arrival in mass market is imminent – despite voices claiming that its nothing less than “the mark of the Beast”.
We then see an Edward Snowden-type whistle-blower revealing that the U.S. army uses transhumanism to create “weaponized” humans used in Black Ops missions.
This is where the gamer comes in. The millions of Call of Duty fans, from the kid who got the game as gift from his nana to the 34 year-old engineer looking to relax, will be playing the role of a weaponized human modified by transhumanism. These enhancements will inevitably been deemed as “cool” and “awesome” as they will be necessary to “pwn” other players.
So, despite the fact that the trailer of Black Ops III describes transhumanism as a controversial issue with many pitfalls, it is nevertheless depicted as an inevitability. This is exactly the goal of predictive programming.
The theory proposes that public media (such as films, television, news casts, etc.) are deliberately seeded with subtle clues to future social, political, or technological changes. According to the theory, when the relevant change is later introduced into the world, the public has become used to the idea through exposure, and therefore passively accepts it rather than offering resistance or opposition. Predictive programming is therefore thought to be a means of propaganda or mass psychological conditioning that operates on a subliminal or implicit level.
– Wikipedia, Predictive Programming
Considering the great amount of media selling transhumanism in popular culture (see the numerous articles I’ve written on the subject), it is safe to say that there is conscious effort by the elite to make it part of our reality. Videos games are, of course, not exempt from being “touched” by the elite’s agenda – especially when we consider major franchises such as Call of Duty.
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